![]() ![]() You can 100% hold back and methodically work your way through enemies until you clear the level. On normal: no level is too difficult, no respawn point sets back your progress too much, and levels take less than five minutes to clear. You can choose your difficulty, but you can also choose how you want to approach them. Think of it as an “easy to learn, difficult to master” kind of thing. The gameplay is very simple, but highly intense. That’s what My Friend Pedro does best.Skateboard into an ollie while grabbing a zipline and shooting multiple enemies in multiple directions? Bring it on! That shows how much I enjoyed the proceedings the glitches just don’t matter, as all I cared for was being the most bad-ass shooter I could possibly be. I didn’t want to stop as I knew every second saved in this game would allow for a better score at the end. It does take away the graceful fluidity of any sequence, but because it never really affected the gameplay or stopped me in my tracks, I always just brushed it off. Or my character would slightly glitch out on a random object I happened to unexpectedly land on. For instance, jumping off a wall mid-flip occasionally looks weird, not pushing off with my feet, and instead using my face or some other weird part of my body. Throughout my playthrough I have found that my character was trying to take on too much at once, especially when trying to do it all in slow motion. There are bullets flying everywhere, explosions aplenty, blood, glass, and much more – so much so that there are bound to be a few technical hiccups. With a game like this there is so much happening on the screen. Because of this I definitely found myself repeating the early stages more often to try and get a better final score. That isn’t to say the second half of the game is bad – far from it – but when the enemies get a lot harder and seem to be bullet sponges, it’s more of a case of just trying to survive and not being able to enjoy the silliness as much. They seem to have more choices in terms of creativity and additional ways to partake in crazy stunts whilst using objects scattered around. However their damage isn’t exactly great so you will constantly find yourself looking for dropped ammo as you unleash round after round.Īs mentioned before, the stages are definitely varied enough to keep you engaged but the first half of My Friend Pedro’s stages are, in my opinion, way more fun. Whereas uzis, on the other hand, are fantastic at long range killing, letting you split your aim between two enemies when you have akimbo weapons. Shotguns are fantastic at short range and cause devastating amounts of damage to your adversaries but lack any long range, meaning you risk death as you must get as close as possible to kill people. These weapons are a huge factor in keeping the game fresh, even though there aren’t really that many, but each weapon really varies how you tackle each of these stages. ![]() They throw in lifts, different levels, pulleys and levers, new and more difficult enemy types and a variety of weapons. ![]() ![]() The stages are varied enough and even though some of the settings look a little similar, the game adds in enough new mechanics to keep you engaged. My Friend Pedro itself lasts a short and sweet 4 or 5 hours, which is just enough time to stop things from ever getting boring. ![]()
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